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With Shyvana having been out for a few patches, we've taken stock of where she's landed and identified two areas to address: broadening bruiser item viability and sharpening the distinction between AD and AP builds.
Shyvana definitely initially landed a bit strong and her hotfix put her in a decent spot after that Shyvana has a bit of an unintended interaction with Sylas that we will be micropatching out tomorrow; essentially he benefits double from her auto attacks passive (with Sylas's passive) that makes his attacks do pretty eye popping values We're still taking our time to evaluate role viability for Top Shyvana and whether it's reasonably supportable without destroying Jungle role satisfaction We've also been working on some changes to increase satisfaction of Passive, reduce MMR skew, increase counterplay and satisfaction of E We're still working on a larger set of changes for Shyvana, but they haven't been finalized yet (I mentioned the direction of some of the changes yesterday) For this patch, just a change to make Ultimate Haste interactions and also the Sylas interaction nerf from previously
With the introduction of the most recent Shyvana changes, players have been finding success building more health and ability haste. As such, we’re looking to bring a bit of her innate defensive capabilities down to make taking down this dragon a bit more reasonable.