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Strongest before 25 min — snowball leads early or risk falling off
Performs best in Iron–Gold — punishes uncoordinated play
Easy to pick up — win rate barely changes with experience
Brand spikes at 25-30 min with a 55% win rate and falls off after 30-35 min. Close out mid-game or get outscaled.
Brand performs better in low elo — 56% WR in Bronze vs 51% in Diamond. Easier to execute in lower ranks.
Brand is easy to pick up — new players already win 55% of games. Experience doesn't change much.
Wie sich im Vergleich zu anderen ADC-Champions schlägt
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