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Patch Notes
Heartsteel has slowly fallen out of favor. With Mundo meta out of the way though, we're going to revert a nerf from a year ago since we feel the item occupies a really cool aspect of greedy tank itemization.
For Knight's Vow, we're pushing the unique effect rather than generically buffing its stats or gold cost.
And a straightforwards buff for tanks.
Buffing the Role Quest reward as a minor follow up on the change in 26.9. We think it does good things for the shape of the game by allowing mid laners their own special form of scaling.
Shiv has picked up a neat spread of users—we think it could use more love when it comes to some characters that are more reliant on AD, like Kalista or Kai'Sa.
Hexbolt Companion's rework has also been an exciting autocast enabler, and we're looking to shift it towards the marksmen audience.
An item that was completely bound to Nami because of outsized synergy with her E, Mandate is getting reworked to better fit into a niche for utility casters who want to help their team out with more crowd control.
Zeke's is getting a QoL improvement for any users who might be casting their ultimate from long range—such as Leona and Nautilus.
Kinkou Jitte has been a bit of a terror and we're reverting it to its previous, one proc at a time, version that focuses on mobility.
Dream Maker is getting a mix of adjustments to help it perform in a more generally functional way that should pan out to be a nerf in most situations, but will definitely be a buff in others.
A straightforward nerf for enchanters.
Right now the item makes League less approachable for top laners by letting Vayne and Varus maintain a large proportion of their damage while being a good bit harder to kill. This change should better align expectations opponents have around ranged users building Hexplate.
Moonstone will no longer double dip in both heal / shield power and Grievous Wounds / Shield Reaver. This is mostly a nerf, but will occasionally be a net positive when opponents have Grievous Wounds / Shield Reaver.
We're buffing Aftershock's early game output a bit so aggressive users can better trade with their opponents.
We are buffing Guardian's cooldown and adjusting how it scales to help tankier users who need it to survive the laning phase.
We are also making an adjustment to Deathfire Touch so that it now only deals magic damage to resolve an extreme synergy with Black Cleaver.
Summon Aery's early game defensive output is being tapped down a bit so lane trades can stick onto enchanter duos a bit better.