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Xerath is the ultimate artillery mage. He wants to sit two screens away and poke you down with and until you are low enough to be finished by his long-range . He is extremely squishy and immobile, relying entirely on hitting a skillshot stun to survive any dive.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| His hands glow with blue arcane energy | His next auto-attack restores mana via . He gets double mana if he hits a champion, so expect him to walk up periodically. | |
| He charges a beam that extends in length | Long-range line nuke. He is slowed while charging . He cannot auto-attack or use other spells during the charge. | |
| A circular blast from the sky | Deals massive damage and slows. The center of hits significantly harder and applies a much stronger slow. | |
| A flying orb of energy | A skillshot stun. The stun duration of increases based on distance traveled (0.75s to 2.25s). | |
| He roots himself and grows larger | He gains multiple long-range artillery shots with . He cannot move while firing and is completely vulnerable to flankers. |