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Generating counterplay guide for Vel'Koz...
Studying their key abilities and threats...
Long-range artillery mage that melts both tanks and squishies with true damage from . He wants to poke you from a screen away and finish you with . He is completely immobile and defenseless if you get on top of him while is on cooldown.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| Pink triangles circling your character | The 3rd ability hit procs , dealing a burst of true damage. If he procs this, his will also deal true damage instead of magic damage. | |
| A plasma bolt that splits into two at a 90-degree angle | This is his primary poke. If it hits or he reactivates it, it splits. Stand behind minions to block the initial bolt, but watch for the 90-degree split angles. | |
| A purple rift on the ground that explodes twice | Used for waveclear and fast stacks. Don't stand in the rift; the second explosion is where the real damage and stack application happen. | |
| A circular grey/purple indicator that knocks up | His only self-peel. It has a short delay and hits in a small area. If he misses , he is extremely vulnerable to an all-in. | |
| A massive, continuous pink laser beam | A 2.5s channeled beam that slows. If you have 3 stacks of , this deals massive True Damage. It can be interrupted by any hard crowd control. |