This is a volatile range vs. melee matchup in the bot lane. You win as long as you maintain spacing, but if or connects, you likely die. Your goal is to poke her out of lane using your range advantage while saving as your 'get out of jail free' card.
This is a spacing-intensive matchup where one mistake costs your life. You hold the range advantage, but Riven's triple-dash and shield allow her to close the gap instantly in the short mid lane. Your goal is to bait her cooldowns and use to deny her hard engage.
This is a nightmare lane for Vayne. Teemo's blind completely shuts down your ability to deal damage or proc . You are purely playing for survival and scaling while avoiding his poke.
This is a grueling endurance test for Vayne. Teemo counters your entire kit with his blind, making it nearly impossible to proc during trades. You must play for the late game, prioritizing survival and CS over early aggression.
This is a game of cat and mouse. Anivia wants to lock you down with and , while you use to dance around her slow-moving projectiles. If you dodge her stun, she is extremely vulnerable to your high sustained damage.
This is a high-stakes skill matchup where mobility meets zone control. You have the advantage in movement, but Anivia can shut you down completely with her wall and slow zones if you're careless. It’s all about baiting out her stun and using your superior dueling to shred her through her egg.
This is a spacing-heavy matchup where Aurora wants to poke you down with spells while you want to find an opening to all-in. Aurora has superior waveclear and kiting, but allows you to match her mobility and out-duel her if you dodge her skillshots. It's a game of chicken regarding who uses their displacement abilities first.
This is a spacing-intensive duel between two high-mobility champions. Aurora wants to poke you down and disengage, while you want to force extended trades to trigger . You have the advantage in a raw 1v1 all-in, but her waveclear is vastly superior, meaning you'll often be fighting for priority.
This is a classic 'Hunter vs. Prey' dynamic where you hold all the cards if you have good movement. You are a natural counter to his high health pool with , but one slip-up into his CC chain means instant death. This lane is won through disciplined tethering and reactive movement.
You are the ultimate tank-shredder, but this is a high-stakes dance in the short mid lane. Your goal is to use to punish his lack of mobility while using to dodge his telegraphed CC. If you avoid his knockup, he's just a giant health bag for you to farm.
You are a natural counter to Mundo's high-health identity because of . However, the Mid lane is short, making it harder to kite him long distances, and his poke is very punishing in this narrow lane. Your goal is to dodge the cleavers and slowly shred him with true damage.
This is a lane of extremes where you possess the tools to destroy him, but one ability——can completely shut you down. You win by using your range to bully him out early, but you must respect his ability to set up ganks or all-ins with his cripple. It is a scaling battle where your true damage eventually outvalues his tankiness.
This is a lane of disruption. Nunu wants to shove the wave and roam to other lanes, while you want to scale and punish his melee range. You have the perfect tool in to cancel his most dangerous engage and ultimate abilities.
You are the ultimate counter to Dr. Mundo. Your true damage ignores his high health and resistances, making you his worst nightmare in bot lane. As long as you hide behind minions to avoid , he can never touch you.
This is a heavily favored matchup for Vayne. Garen is a melee juggernaut who lacks a gap closer, making him the perfect target for your kiting. As long as you maintain your distance and don't get cheesed from a bush, he can never touch you.
This is a hard counter for Vayne. Garen has no reliable way to reach you without Flash, and you can easily shred his health with . You dictate the pace of the lane through superior range and kiting.
This is a heavily favored matchup for Vayne because you are ranged from level 1 while Kayle remains melee until level 6. Your goal is to aggressively deny her gold and experience before she evolves. If played correctly, you can create an insurmountable lead before she even becomes a champion.
Vayne dominates this lane early because Kayle is melee until level 6. You can poke her relentlessly and prevent her from scaling. As long as you don't let her reach her late-game spikes for free, you out-duel her at almost every stage.
This is a lane where you hold the ultimate counter-card. Nunu relies entirely on charging in with , but your shuts down his entire engage pattern instantly. You outscale him massively, so as long as you don't get cheesed by his crowd control, you win by default.
You are a hard counter to his entire identity. Your high mobility makes dodging his skillshots trivial, and your percentage health damage shreds both him and his summons. This is a lane where you should dictate the pace and look for kills every time he misses his primary catch tool.
This is a range vs. melee bully lane where you have the advantage. Mid lane is short, making it harder for Yorick to chase you down, but his and are still lethal if they land. You win by kiting his summons and using your mobility to make his skillshots impossible to land.