Loading...
Loading...
Identify the enemy's primary tank and make them irrelevant using . Use your superior objective speed to secure every Neutral Objective, and use to pick off immobile carries out of position.
You are a high-tempo jungle bully and objective shredder. Your goal is to invade the enemy, steal their stats, and melt Epic Monsters before the enemy team can react. You aren't a flashy playmaker; you're a stat-checker who wins by making the enemy jungler's life a nightmare.
is why you never have to leave the jungle. Every time a monster dies, you heal. If you're low after a skirmish, go hit a camp—the small monsters dying will top you back up.
This is an auto-attack reset. Always auto-attack first, then immediately press . It steals AD, so use it on the enemy AD jungler to win every 1v1 trade automatically.
Place so it covers the direction you are running. It increases your healing from all sources—this includes , Smite, and your ultimate . Use it for the attack speed buff to melt towers and camps.
The most versatile tool in your kit. can be used to block narrow jungle paths, interrupt channels like teleport or ultimates, and slow enemies enough to let you catch them.
turns the tankiest enemy into paper and makes you a god. Never use this first. Wait for the enemy tank to use their defensive buffs (like Aftershock or active items), then use to steal those massive stats.
Your main job is to wait for the enemy to engage, then their tankiest member. This makes you nearly unkillable while your team kills the weakened tank. Use to peel for your carries.
If the enemy has a hyper-carry like Kog'Maw or Jinx with no mobility, your job shifts to using and to run them down and force them out of the fight.
Use for the movespeed to get in range, drop behind them to knock them toward your laner, and use the reset to stick to them.
The fastest way to win a 1v1 in the river. Reset your auto with , drop for the AS boost, and only once they realize they're losing and try to fight back.
In the jungle, use to pin an enemy against a wall. If placed perfectly, they get stuck between the pillar and the terrain, unable to move while you shred them.
When ganking a lane results in a kill, use this to take plates. works on structures and provides a reset, making you one of the fastest tower takers in the game.
| Spike | Why |
|---|---|
| Level 2 | With and , you can invade almost any jungler at their second buff and force a Flash or get a kill. |
| Level 3 | Unlocking gives you your first real gank setup and the ability to interrupt enemy escapes. |
| Level 6 | You can now solo Dragon or Rift Herald with ease. In 2v2 skirmishes, makes it impossible for the enemy to focus you down. |
| Level 9 | With at max rank, the AD steal and low cooldown allow you to stay permanently buffed while neutering the enemy's damage. |
| Level 11 | Rank 2 provides a massive jump in stat-stealing, making you a primary frontline threat during mid-game teamfights over objectives. |