Loading...
Loading...


Generating counterplay guide for Trundle...
Studying their key abilities and threats...
Early-game power duelist and objective shredder. He excels at invading your jungle, winning 1v1s via stat-stealing, and using his pillar to force flashes or displace enemies during ganks. He thrives on melting tanks with and scaling into a split-pushing or peeling threat.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| Green healing particles fly to him when monsters or minions die nearby | Provides high sustain during his jungle clear. He stays healthy even after tough camps, making him dangerous to counter-jungle without a burst advantage. | |
| His club glows and he performs a quick bite animation | An auto-attack reset that slows you and steals your AD. If you are an AD jungler, you will lose the stat-check 1v1 because makes you weaker while making him stronger. | |
| A large circular zone of frost on the ground | Massive steroid for Attack Speed and Movement Speed. Never fight him while he is standing on it. If he places , kite him off the ice or wait for it to expire before committing. | |
| A giant ice pillar erupts from the ground | Provides a massive slow and acts as impassable terrain. In the jungle's tight corridors, can completely block paths. It can also interrupt channels and dashes if timed perfectly. | |
| Dark energy drains from the target to Trundle, making him grow larger | He steals a percentage of your Health, Armor, and Magic Resist. He becomes a massive tank while turning his target into paper. Do not let him ult your primary tank during an engage. |