This is a high-stakes artillery lane where Velkoz outranges you. While you provide significantly more utility and teamfight power, he has massive kill pressure if he lands his combo. You must play defensively and focus on surviving until teamfights where your utility outshines his raw damage.
This is a range-vs-sustain matchup. You have a massive range advantage and better waveclear, but Swain is incredibly dangerous if he lands his pull. Your goal is to poke him out of lane so he can't safely use to drain-tank your team.
This is a classic range vs. catch matchup. You have a massive advantage in distance, but Swain wins the 'all-in' if he lands a single CC. Your goal is to whittle him down so he's too low to commit to a fight.
This is a lane of attrition where you hold all the cards in terms of wave state. You outrange him significantly, but you lack the raw damage to kill him through his sustain. Your goal is to shove him in, harass him under tower, and outscale for teamfights.
This is a poke versus engage matchup where you hold the range advantage. You want to whittle him down with spells while staying behind minions to block his engage. If he gets on top of you, you are likely dead, but your teamfight impact is much higher.
A classic artillery mage duel where dodging skillshots is the primary win condition. outranges you in the poke war, but your teamfight utility with and provides much higher value in late-game skirmishes.