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Generating counterplay guide for Jayce...
Studying their key abilities and threats...
AD poke-and-burst bully. In Top lane, he uses his range to harass you with in Cannon form, then swaps to Hammer form to execute you with a high-damage leap and knockback. He lacks a traditional ultimate but has twice the abilities early on.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| Small burst of speed and ghosting when he switches forms | makes him hard to catch or kite right after he swaps weapons. Don't expect to easily land skillshots when he changes forms. | |
| A blue orb (Cannon) or a leaping hammer strike (Hammer) | Cannon is his main poke; Hammer is a leap that slows. If he hits the Cannon version, he's looking to all-in you immediately. | |
| Electrical aura (Hammer) or three fast attacks (Cannon) | Cannon gives him max attack speed for 3 hits—this is how he wins short trades. Hammer gives him mana back, so he'll hit minions with it to sustain. | |
| A glowing gate (Cannon) or a hammer swing that knocks you back (Hammer) | Cannon accelerates his for massive damage. Hammer is his only peel; if he uses it to disengage, he is vulnerable for nearly 20 seconds. | |
| Weapon transformation animation | lets him swap forms. Cannon-to-Hammer gives him bonus resistances and magic damage on his next hit. Hammer-to-Cannon shreds your armor and MR on his next hit. |