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Ranged AD bruiser and carry jungler. He focuses on fast, healthy clears and heavy burst damage. He scales exceptionally well and gains massive amounts of free Armor through , making him a nightmare for AD-based champions.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| Shotgun with 2 shells under health bar | He must reload after 2 shots. His bullets do not pass through units—you can block his damage by standing behind minions or jungle monsters. | |
| T-shaped explosive shell | It explodes after 1 second OR instantly if it hits terrain. Never stand near walls or you will take the massive return damage immediately. | |
| Dark circular smoke cloud | Nearsight and slow. You lose all vision outside the circle. Walk out of it instantly to regain your ability to target him. | |
| Short dash | Gains stacking Armor (True Grit) and resets part of the cooldown on auto-attacks. Since it only grants Armor, magic damage is much more effective against him. | |
| Large rocket with heavy recoil | Huge AoE physical damage cone. He uses the recoil to dash backward, often using it to escape over walls or finish low-HP targets. |