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Generating matchup guide for Teemo vs Gangplank...
Analyzing champion abilities and cooldowns...




Win the lane by out-timing his barrels and poking him out of lane. Late game, use to secure objectives, as GP's teamfight strength is higher than yours if he lands a good barrel.
This is a contest of timing and spatial awareness. You win early through consistent poke and by winning the 'barrel mini-game,' but you must respect his scaling and burst potential. If you can neutralize his and time your correctly, you can shut him down entirely.
While you can blind his and , a skilled player will use to cleanse your blind and hit you with chains that ignore your armor.
| Ability | Threat | What It Means For You |
|---|---|---|
| Med | A melee burn that deals true damage. If he hits a barrel, it resets. Keep your distance. | |
| Med | A ranged shot treated as a basic attack. You can blind this with to negate the damage. | |
| Low | Heals him and cleanses your blind. Bait this out before committing to a hard trade. | |
| High | His main threat. Barrels ignore 40% of your armor and slow you. You must auto-attack these to kill them before he does. | |
| High | Global slow and damage. Watch for this when he's looking at other lanes, or to trap you for an all-in. |
Keep the wave slightly on your side of the lane. This forces him to walk up and risk getting poked to use his for gold.
Use to thin the wave if he tries to shove and roam. If you have a lead, freeze the wave to force him into traps near the bushes.