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Generating matchup guide for Shyvana vs Diana...
Analyzing champion abilities and cooldowns...




Out-scale her by hitting 100 stacks of . Use your superior objective control to stack drakes and use to disrupt her teamfight engages.
This is a race of the power farmers. Diana has stronger early ganking potential, but you scale into a much tankier bruiser. The 1v1 hinges on whether she can land to reset her mobility or if you can kite her out with your superior movement speed.
Diana's clear speed matches yours, and her can have a higher impact in early teamfights if you aren't positioned correctly.
| Ability | Threat | What It Means For You |
|---|---|---|
| Med | Every 3rd hit cleaves you. Avoid long auto-attack trades pre-6 unless her is down. | |
| High | The arc always curves to her right. Sidestep left to dodge it and prevent her reset. | |
| Low | Shields her and deals damage. If she activates this, wait 2 seconds for the spheres to pop before committing. | |
| Med | Her primary gap closer. If you are marked by , she can dash twice; back off if marked. | |
| High | Pulls you in. Use to fly away or become unstoppable right as she pulls. |
Focus on clearing your own camps vertically. If she clears top to bottom, you do the same to stay safe and hit level 6.
Clear your camps instantly, then look for a lane to dive with . Use the movement speed from to rotate between camps faster than she can.