Loading...
Loading...




Generating matchup guide for Rell vs Seraphine...
Analyzing champion abilities and cooldowns...




The key is hitting to break her shield during every engage. Focus Seraphine first because she is squishy and has no mobility to escape once you land your CC chain.
This is an engage vs. poke dynamic where you hold the advantage if you can manage your health. is a hard counter to , and your all-in is much faster than her kiting tools. You win by forcing the issue before she pokes you out of engage range.
Seraphine has superior range and can root you with , making it difficult to land if she spaces correctly.
| Ability | Threat | What It Means For You |
|---|---|---|
| Low | Every 3rd spell casts twice; watch her bar because a double-cast will root you instead of slowing. | |
| Med | Deals more damage based on your missing health; stay above 50% HP or this will start to hurt significantly. | |
| High | Massive shield and haste; save to instantly destroy this shield and negate her main defensive tool. | |
| High | A linear projectile that slows enemies; if you are already slowed or she double-casts it, you will be rooted. Sidestep this to engage. | |
| High | A charm that refreshes its range every time it hits a champion; never stand in a straight line behind your allies. |
Let her push the wave toward your tower; she naturally pushes with and you want the lane long to chase her down.
Freeze the wave near your tower to force her to step up for farm, then use and to punish her overextension.