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Generating matchup guide for Jayce vs K'Sante...
Analyzing champion abilities and cooldowns...




Establish a gold lead through early CS denial and poke. In teamfights, use (Hammer) to peel him off your carries if he tries to dive.
This is a skill-check lane where you hold the early advantage due to range. You win by poking him out of lane, but you lose if you get caught by his displacement near walls. It's a game of spacing and managing your (Hammer) to deny his engage.
While you can bully him early, can negate your burst and can turn any small positioning error into a death.
| Ability | Threat | What It Means For You |
|---|---|---|
| Med | marks you after his spells hit; don't let him auto-attack to consume the mark for bonus damage. | |
| High | Watch the stacks; at 2 stacks, his next pulls you in. Dodge laterally or use (Hammer) to push him back. | |
| Med | He becomes unstoppable and takes reduced damage. Do NOT use (Hammer) while he is charging this. | |
| Low | A short dash and shield. He uses to dodge your (Cannon); wait for him to use it before firing your empowered shockblast. | |
| High | If you are near a wall, will kidnap you through it. Stay away from terrain when his ultimate is up. |
Slow push the first three waves. You want the wave to bounce back so you are safe from ganks while you poke him under tower.
Keep the wave in the middle of the lane. If you push too deep, he can you under his own tower.