Warwick is a premier Camille counter who thrives on long trades and low-HP baits. You cannot win a war of attrition because and provide more sustain than you can outdamage early. Your goal is to neutralise the lane and only take trades when your is available.
This is a ranged vs melee annoyance lane where Bard wants to kite you and roam. You have massive kill pressure if you land , but a good Bard will use to stun you against the very walls you're trying to hookshot to. The lane is decided by your ability to punish his roams and dodge his stun.
Camille is an aggressive dive support who excels at punishing Bard's squishy nature. Bard wins by poking with and interrupting Camille's mobility with , but Camille's lockdown is superior in all-ins. This is a game of chicken regarding walls: Camille needs them to engage, but Bard uses them to stun her.
This is a volatile brawl where your shield is the deciding factor. Since Briar is purely physical damage, your passive effectively doubles your health during short trades. You win by baiting her and leading her into bad positions in the short mid lane.
This is a heavy engage vs. counter-engage lane. You win short trades using to negate his burst, but Nautilus can lock you down for your entire health bar if you get caught without it. Use your superior mobility to bait his hooks before hard-committing to the enemy ADC.
This is a bruiser vs assassin skill matchup that favors Camille as the game progresses. Zed relies on poke and burst, but your shield and sustain make it very difficult for him to kill you without a significant lead. In Top lane, you have the advantage of a longer lane to chase him down with .