This is a volatile burst-mage matchup that favors whoever controls the distance. You outrange her significantly with , but her point-and-click stun makes her lethal if she gets in range. The lane is won by poking her down so she cannot safely commit to a Flash engage.
This is a burst-heavy mage battle where range vs. point-and-click reliability is the main theme. You outrange her, but if she gets within range with her stun ready, you're in trouble. Itβs a game of chicken regarding who lands their CC first.
This is a volatile burst-vs-burst matchup. Quinn wants to use her mobility to dodge your spells and poke you down, while you want to catch her in a single rotation. Since she is an AD marksman in the mid lane, she has a range and sustained damage advantage if you miss your skillshots.
This is a volatile poke-versus-engage dynamic. Quinn wants to use to trigger for short, bursty trades, but her dash follows a fixed path that makes her an easy target for your . You win by surviving her initial burst and landing your full combo while she is in range.
This is a volatile burst-mage vs. assassin-skirmisher matchup. Brand wins early by poking from range, but Sylas becomes a massive threat if he lands a chain. Your goal is to keep him at arm's length and save your CC for when he tries to engage.
This is a classic battle of range vs. engage. You win by poking him down with so he's too low to engage, but you lose instantly if he lands on you. It's all about spacing and using your minions as a meat shield.